Long Arms: The Shutter That Needs a Third Close
Keep closing. Fandom and Eurogamer say the arms stretch across the shutter and the first presses fail. The third press is the one that shuts it. This is not the short-arms customer, who is human and should be served.
Why one press is not enough
Most anomalies leave when the shutter drops once. Long Arms is the exception those two guides call out: the limbs get in the way, so you repeat the close. I am not adding a fourth press, a timer, or a damage number. Eurogamer also uses stretchy arms for the same customer. I am treating that as an alias, not a second entity.
The clown with a knife is the other sticky shutter. Fandom, TechWiser, and Gaming Route say that one walks in from across the street and you mash the close until it catches. Long Arms is the stretch, not the walk. If you only press once and the window stays open, you are in one of those two cases. Serving either is a mistake.
Short Arms is on the odd-but-human lists. The arms are small, the person is a customer, and the order is real. Mixing the names is the easy error. Long Neck is a third shape: the neck reaches into the stall on camera, and a single close is what Fandom and Eurogamer describe. I am not folding the neck into this page.
The full table is on anomalies. Humans who only look odd are on clients.
Questions
How many times do I close?
Fandom and Eurogamer say the third try shuts it.
Is stretchy arms someone else?
No. That is the same customer under another name.
Do I serve short arms?
Yes. Short Arms is a human customer.
Is this the clown?
No. The clown walks in. Long Arms stretches.